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Gear VR - Samsung & Oculus Advance Virtual Reality

September 4, 2014 Keenan Brugh
Oculus, the rising star of virtual reality, has partnered with Samsung to turn their brand new Galaxy Note 4 smartphone into a portable virtual reality powerhouse using a headset called Gear VR.  The phone's high resolution and processing power make it an ideal fit for something like this.  As engadget's Ben Gilbert remarks, this device is aimed at a wider media audience, rather than just the hardcore gaming sector. Check out the full press release below or this informational video review from IGN.

BERLIN--(BUSINESS WIRE)--

Samsung Electronics Co., Ltd. today introduced the next generation in wearable technology, the Samsung Gear VR Innovator Edition, enabling users to fully immerse themselves in a cinematic virtual reality environment. Powered by Oculus technology, the Samsung Gear VR delivers a completely new way to experience and consume mobile content. It continues Samsung’s leadership in the wearable category through innovative technology and compelling design to expand the definition of mobile life.

The result of a deep and integrated partnership with Oculus, a Facebook company and a leader in virtual reality technology, the Samsung Gear VR creates an immersive mobile virtual reality experience that the industry has never seen before.

“The Samsung Gear VR goes far beyond expectations of how mobile technology can be used to consume content, and is a powerful representation of the progressive innovation of the Gear series,” said JK Shin, President and CEO of IT & Mobile Communications Division at Samsung Electronics. “We are pleased to have partnered with Oculus VR to bring this incredibly immersive mobile content experience to consumers.”

"We are thrilled to reveal the Gear VR Innovator Edition, a state-of-the-art mobile VR experience powered by Oculus," said John Carmack, CTO of Oculus. "The deep technical partnership with Samsung has enabled us to create a virtual reality headset with world class resolution and performance, all on a completely mobile platform."

The Samsung Gear VR delivers an unrivaled viewing experience with the 5.7 inch Quad HD Super AMOLED display of Galaxy Note 4 providing stunning and engaging visuals at a mobile-leading resolution. With the Gear VR Innovator Edition, users can sit in the best seat of a theater, can be on-stage of a performance with full 360 3D video, and can enjoy gaming like it’s never been seen before - inside stunning worlds where imagination becomes reality. Samsung’s industry leading Super AMOLED display technology and cutting-edge Oculus-driven technologies fuse to create an experience that surprises and delights – all on a mobile device.

Built with soft, flexible cushioning and lightweight materials, Samsung Gear VR is comfortable to wear. It is completely wireless, so users can be fully engaged in virtual worlds without being tethered to a computer. With a robust selection of optimized virtual reality content from a wide range of top-tier creators, users will be able to enjoy a wide range of film, gaming, 360 degree video, and educational/experiential content.

The Samsung Gear VR will be available in Frost White through the Samsung online channel and selectively by carriers this year. Full details and product images are available atwww.samsungmobilepress.com and www.oculus.com/blog/.

Note to Editors:

Product Specifications for Samsung Gear VR Innovator Edition

Designed for innovative consumers, specifically VR enthusiasts, developers, mobile experts and professionals, and early technology adopters.

Gear VR Optical Lens 96˚ Field of View
Sensor Accelerator, Gyrometer, Magnetic, Proximity
Motion to Photon Latency < 20ms
Focal Adjustment Covers Nearsighted / Farsighted Eyes
Interpupillary Distance

Coverage

55 ~ 71 mm
Physical User Interface Touch Pad, Back Button, Volume Key
Connection microUSB 1.1 connection to the Galaxy Note 4
Dimension (Headset) 198(W) x 116(L) x 90(H)mm
Contents Available through Oculus Store
microSD Card(16GB) in-box: A collection of 360-degree videos and 3D movie trailers from major studios will be pre-loaded.
As part of the Marvel's Avengers: Age of Ultron partnership with Samsung, Gear VR users will gain exclusive access to Tony Stark's Lab inside the all new Avengers Tower.
IMAX offers samples of Hollywood and documentary films in a virtual theatre with Samsung Gear VR – the next best thing to a live IMAX experience.
DreamWorks VR from DreamWorks Animation allows Samsung Gear VR users to interact and laugh with DreamWorks characters and content in a whole new way like never before.
Legendary's Pacific Rim Jaeger Pilot is an immersive content experience that puts viewers at center of the action with Samsung Gear VR.
Cirque du Soleil Media presents a 360 live-action 3D VR experience, featuring an act from Zarkanafilmed by Felix & Paul Studios for Samsung Gear VR.
M-GO Advanced, a new paradigm for digital video virtual reality applications, offers an unmatched interactive search and discovery of the latest premium movie and TV show content with Samsung Gear VR.
Vevo offers more than 100,000 HD music videos, live concert events and original programming that can be enjoyed in an immersive, full-screen theater experience on Samsung Gear VR.
Protocol Zero (working title) from DENA enables Samsung Gear VR players to infiltrate enemy grounds undetected in blackout conditions with hi-tech optics including night vision, X-ray vision, and thermal vision.
Galaxy Note 4 Display 5.7 inch (143.9mm) Quad HD Super AMOLED (2560 x 1440)
Camera (Pass-Through) High Frame Rate Preview (60fps)
Audio 3D Spatial Sound on Samsung VR Player for VR Gallery contents (Earphone needed)

* The availability of each content may differ by country.

* All functionality, features, specifications, and other product information provided in this document including, but not limited to, the benefits, design, pricing, components, performance, availability, and capabilities of the product are subject to change without notice or obligation.

About Samsung Electronics Co., Ltd.

Samsung Electronics Co., Ltd. is a global leader in technology, opening new possibilities for people everywhere. Through relentless innovation and discovery, we are transforming the worlds of TVs, smartphones, tablets, PCs, cameras, home appliances, printers, LTE systems, medical devices, semiconductors and LED solutions. We employ 286,000 people across 80 countries with annual sales of US$216.7 billion. To discover more, please visit www.samsung.com.

About Oculus VR, Inc.

Oculus, a Facebook (FB) company, is revolutionizing the way people experience video games and other digital content. The company’s first product, the highly anticipated Oculus Rift, is a virtual reality headset that allows players to step inside the game. It provides an immersive, stereoscopic 3D experience with an ultra-wide field of view and super low latency head tracking. For more information, visit: www.oculusvr.com.

Photos/Multimedia Gallery Available:http://www.businesswire.com/multimedia/home/20140903005955/en/

MULTIMEDIA AVAILABLE:http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50935371&lang=en

Contact:
MWW for Samsung Marisa Conway, 201-687-7844 [email protected]
In Featured Stories, Science & Technology Tags oculus rift, samsung, virtual reality
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Oculus Starts Using Facebook's Cash

July 7, 2014 Keenan Brugh

Oculus VR, the crowd-funded virtual reality startup, has started making some big moves since it was picked up by Facebook. First off, the company said it would be acquiring Carbon Design Group - the Seattle based firm that helped Microsoft design Xbox's controller and the Xbox Kinect.  Today they're announcing the second acquisition: Raknet, a software-development engine for connecting games across an online network. The technology, which Oculus is now making available to developers open source, enables studios to quickly add voice chat, network patching, and secure connections to their product. While the original news of Facebook's acquisition was shocking to many including myself, it looks like the partnership is genuinely accelerating the development of virtual reality.

The company also just announced their first developer event. "Oculus Connect, a developer conference that brings together engineers, designers, and creatives from around the world to share and collaborate in the interest of creating the best virtual reality experiences possible."

 

In the last two years, we’ve seen more virtual reality content built than in the last two decades, and that’s a direct result of incredible work by the community. With virtual reality’s momentum at an all-time high, this is a unique moment for the developer community to come together to take the virtual reality to the next level.

 

Oculus Connect 2014 takes place Sept 19 – 20 at the Loews Hollywood Hotel in Los Angeles, CA. Attendee applications will be available on the Oculus Connect website, www.oculusvr.com/connect, starting on July 10th and attendance confirmations will go out the following week. We’ve reserved a block of discounted rooms at the Loews for registered guests.

 

Attendees will be the first to learn about upcoming Oculus technology, with sessions and workshops led by Oculus engineers and industry pioneers. Developers at the event will also have opportunities to receive design and engineering feedback directly from the Oculus team in hands-on labs.

 

 

Oculus Connect will also feature keynotes from Brendan Iribe (CEO), Palmer Luckey (Founder), John Carmack (CTO) and Michael Abrash (Chief Scientist) on Oculus, virtual reality, and the future of the medium. The full session list will be announced as we draw closer to the show.

 

You can get the full details on the official Oculus Connect website, www.oculusvr.com/connect. While the conference is open to the public, be aware this is a developer-centric event. Attendance is limited, but we’ll be livestreaming the keynotes for developers around the world who can’t make it to the show.

 

If you’re an Oculus developer interested in helping to build the future, we’re looking forward to meeting you in person Sept 19th!

 

Sources:

http://www.oculusvr.com/blog/announcing-oculus-connect-raknet-open-source-and-e3-2014-awards/

http://venturebeat.com/2014/07/07/with-zuckerbergs-wallet-oculus-vr-acquires-game-networking-engine-raknet-makes-it-open-source/

http://techcrunch.com/2014/07/07/oculus-debuts-oculus-connect-developer-conference-acquires-raknet-and-open-sources-its-tech

In Featured Stories, Innovation, Science & Technology Tags Palmer Luckey, startup, virtual reality
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